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OMG v1.9
#1
OMG v1.9e gibts hier zum Download. In diesem Thread könnt ihr sie diskutieren.

Changelog:

v1.9e - released 31.08.2016

- Divine Shop: Players can buy special items for questpoints
- new fancy items
- 3 habors in the corners
- rearranged ability icons and aligned the hotkeys with the icon layout of the buildings above god
- many smaller changes and bug fixes

v1.9 released at 07.05.2011

- Added the demon race:
* 10 units
* 3 heroes
* 11 buildings
- Added Spawn Points
- the buildings of all 7 races can now directly be build from heaven
- to centralize unit placing/giving, the teleporter now has the abilities place, define, and change destination.
- Enlarged the small "islands" in the corners of the map
- Placed a goblin labratory, a market place and a mercenary camp near the sacrifice vortex
- Artefakts of an ally cannot be charmed
- Frost Kings Frost Cage now splashes
- trees created by fertility aren't placed randomly anymore to ensure that they are placed evenly.
- sligthly lowered a charmed artifacts damage
- Bodyguards don't splash on allied units
- If the god player slot is unused, you can now play a normal game.

- several bug fixes

v1.8
v1.8f released at 26.03.2011

- fixed that artefacts cannot be created
- translated some forgotten texts
- fixed bugs with some obelisk abilities
- fixed the Field of view Modificator
- fixed that portal and dragon aerie couldn't be destroyed
v1.8e released at 24.03.2011

>>> translated the whole map to English

- artifacts can be knocked down by the factory of wonders
- the bodyguards now actually guard their target unit
- Glorious Shield now provides 100% magic resistance
- fixed a couple of rare bugs


v1.8d

- added 4 active Obelisk abilities, removed Gummiball (didn't fit to the concept)
- the name of the linked quest is shown when choosing a reward area with the Teleporter
- quests get marked as failed/done properly now (it really works now)

v1.8b/c released am 16.03.2011
-Hotfix

v1.8 released am 16.03.2011- Artefakte added
- Camera distance set by zooming doesn't change when scrolling, default is two times zoomed
- Starting main buildings
are now placed correctly
- Items can now be placed in the six quest reward areas
- Automatic distribution of the quest system fixed
- The Teleporter can now target the reward areas
- fixed a bug with the Itemverteiler


OpenBeta4 released am 13.09.2010
- added the basis of the new obelisk system
- remade Seelenschlund
- Sichtfeldmodifikator should finally work
- Wolke 7 can now create areas where nobody can fight
- a new helper unit is used to globally place/give out items
- most of gods abilites go through magic immunity
- if god takes control over a player, gods units treat the players units as neutral
- Baum fällen can now optionally fell a small area
- the select order priority of gods buildings was improved
- players cant unshare with god to delete his unit control
- units in the are arround the circles have max. speed
- the teleporter has small grafic attachements to show activity
- a bunch of more small bugfixes and improvements

OpenBeta3 released am 16.08.2009

- added an introduction into the tooltip of the ability Neuer Quest
- Removed Hauche Gottes
- Fastbuild is on by default
- added some grafic effects to god
- fixed a bunch of bugs (e.g. Countdownsystem, Sichtfeldmodifikator, Portals can target Circles, Quests get marked as failed/done)

OpenBeta2 released am 04.08.2009

- Hauche Gottes funcionality is now replaced by an optional, more comfortable System working with abilities. Both systems are still usable at the moment.
- added a circle for the neutral agressive player
- up to 5 Countdowns possible at one time
- automatic quest finishing/failing can be linked to countdowns
- added a dialog asking whether you really want to kick
- Anzeigen ability of the quest system gives information about automatization
- fixed a bunch of bugs

OpenBeta1 released am 19.04.2009

Different:
- added a new building, which controls the improved new quest system. The old one was completely removed.
- reworked the victory/defeat system
- added a new building which helps to give out units faster
- added a new unit which can create local visibility for the players
- added a circle which duplicates units for all players
- added a lever which is used to clear the sacrifice cages to save performance
- removed the Architekt and made gods buildings invulnerable
- new preview picture (thanks to LiberrY)

Units:
- added a new unit to the Arkaner Beschwörer
- replaced the Shop with 8 different ones
- the Fabrik der Wunder can build portals and harbors instead of three dragon horts, which are now unified in one building
- added Malfurion and Sylvanas Windrunner to god's altars
- Mutant and Samurai drop two special items

Gods Abilities:
- the portal besides the shops got two new abilities to port units
- the Himmelsschloss has a new ability to cut down trees
- god can add or remove gold from mines by using their abilities
- Bekehren is also available as an AoE spell
- the Himmelsschloss can create minimap pings for all/specific players/teams
- level, attributes and items of heroes are stored by Einheit definieren

General Abilities:
- heroes are sacrificed via an ability
- remade Absorbation
- remade Berserkerklinge
- remade Sprengen

Balance:
- units only need to be on 90% of their HP to be sacrificed
- Segnung, Herrliches Schild and Betäubung last twice as long as before
- Schlaf lasts two minutes now
- changed armortype, hitpoints and regeneration of the Randalierer
- trees created by god won't grow back when using Heilender Regen
- removed the start unit sell cooldown of buildings placed by god

Commands:
- added "-commands" to show all commands
- "-save area on/off" prevents fights arround the sacrifice area
- some songs for can be played by god by using "-music [1-5]"
- the size of an unit can be changed now by using "-scale unit x.xx"
- god can stop the daytime and set it to midnight and noon
- besides the weather effect, "-wind" spawns tornados
- added "-dice"/"-dice x" to dice

Bugs:
- fixed that Chuck Norris was given to the wrong player
- fixed all victory/defeat bugs
- the Warpantrieb works properly now
- fixed some bugs with Einheit definieren/platzieren
- buildings cannot be placed in water anymore
- by Göttliche Gnade resurrected graveyard corpses are given to the graveyard owner
- gave correct pathing attributes to Dranei buildings
- fixed some bugs with Luftangriff
- fastbuild now also works on buildings which:
> are upgrading
> are overtaken by god while under construction
> are already under construction when fastbuild is activated
- fixed and improved many hotkeys and tooltips

- much more minor changes and bugfixes

Ältere Changelogs gibts auf der Hauptseite
Philosophy is like being in a dark room and looking for a black cat.
Metaphysics is like being in a dark room and looking for a black cat that isn't there.
Theology is like being in a dark room and looking for a black cat that isn't there and shouting "I found it!"
  Antworten
#2
vllt solltest du auch noch den Changelog der anderen Versionen posten.
  Antworten
#3
Den kann man doch jederzeit auf der Mainpage anschauen. In diesem Thread geht es nur darüber, über die Änderungen von 1.6 - 1.7 zu diskutieren.
Philosophy is like being in a dark room and looking for a black cat.
Metaphysics is like being in a dark room and looking for a black cat that isn't there.
Theology is like being in a dark room and looking for a black cat that isn't there and shouting "I found it!"
  Antworten
#4
Ach ja stimmt, an die Mainpage hab ich überhaupt gedacht^^
  Antworten


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